The Basics

You pick a Premiership XI from a fantasy budget of £50million, based on the cash values the Sun have given the players. Your players are awarded the things you would expect – like goals, clean sheets and good performances. And it punishes leaky defences, bookings and red cards.

But your main job is to decide who you think will perform best over the whole season. The players come in the usual four groups - Goalkeepers, Defenders, Midfielders and Strikers.

Your 11 players win or lose points for every match they play in the Premiership, FA Cup, Carling Cup, Champions League or UEFA Cup throughout 2006-07.

Choosing Your Side

Study the lists of players on my Players Page

Three main game rules:

1. Your team's value cannot exceed £50million.

2. You must pick no more than two players from any one club.

3. Your team must have one Goalkeeper, four Defenders, at least three but no more than four Midfielder players, and no more than three Strikers.

Six of the Best: Top tips on selecting your team

1. Hunt out the bargain

Even with £50m it's still a real squeeze getting an 11-man line-up that doesn’t break the bank - if it wasn't there'd be no challenge! The key is to find a bargain-basement player or two who will rack up the points. Maybe focus on the lesser-fancied clubs to see if you can spot a good buy.

2. Avoid the bad boys and steer clear of injury-prone players

Bookings and sendings-off will cost you precious points, and players with injuries are not what you need in your squad, so steer clear.

3. Goal-scoring defenders are real gems

Defenders score points for clean sheets . . . but they can boost their tallies by knocking in goals too. Defenders who score goals can be worth their weight in gold. A defender who takes free kicks and penalties is a real asset to any Dream Team – seek one out if you can. It could reap dividends for your overall score.

4. Use your transfer

The mid-game transfer windows allows you to ditch three players and bring in some fresh talent. This is a vital opportunity to make sure you have as many players as possible still scoring vital points in the closing stages of the competition.

Scoring Summary

Awarded seven or more in SunSport's player ratings:3
Star Man in SunSport's player ratings:5
Goal Scored:5
Hat-trick bonus:5
Clean Sheet (keeper/defender):5
Clean Sheet (Midfielder):2
Penalty save (keeper)3
Conceded more than one goal (keeper/defender):-1 per goal*
Sent off:-3 in total
Season's top individual points scorer bonus:20

* For example, a defender or goalkeeper conceding 0 goals = 5pts, 1 goal = 0 pts, 2 goals = -1pt, 3 goals = -2pts and so on. Midfielders simply get a 2 points bonus for clean sheet, or no bonus at all no matter how many goals conceded.

Scoring in Detail

1. Players who appear in the official Dream Team list score points in Premiership, Champions League, UEFA Cup, FA Cup and Carling Cup matches from Saturday August 19th 2006 until the final game of the season. Qualifying rounds for the Champions League do NOT count - neither does the Intertoto Cup or any other fixtures. Players not picked for any reason score zero points for each game they miss.

2. Three points are awarded to a player given a mark of seven or more in The Sun newspaper's individual ratings carried with every match report. A five-point bonus is awarded to The Sun's Star Man.

3. Five points are awarded for a goal scored. A player scoring three or more goals per game gets five additional bonus points. A player who has been awarded points as described above will retain those points regardless of whether a goal is attributed to another player at a later date. Any player who is subsequently awarded a goal will not receive the points retrospectively, nor will the original scorer lose points.

4. A goalkeeper or a defender who keeps a clean sheet scores five points. If they concede one goal, they score no points, two goals -1, three goals -2 and so on.

5. A midfielder whose team keeps a clean sheet scores two points. Midfielders are not penalised if their side concedes goals.

6. Any player who is booked loses a point. A player sent off loses three points in total. Any player that loses points for a booking or sending off will not have those points reinstated if the offence is rescinded on appeal.

7. A goalkeeper who saves a penalty scores three points. A ‘save' is defined as a goal not being scored directly from the penalty spot (e.g. if the ball rebounds off a post then that is a 'save'). Penalty save points are awarded even if a goal is scored subsequently (e.g. from open play after the ball has rebounded off a post).

8. Any player who comes on a substitute at any time scores or loses points as if he had played all 90 minutes. Players subbed off also score or lose points in normal fashion regardless of how long they were on the pitch.

9. The season's top individual scorer earns a 20-point bonus. In the event of a tie, each of the tied top-scorers will get 20 points.

10. There will be TWO mid-season Transfer Windows. During each one you can swap up to three players providing you do not break any of the existing rules - making a total of six changes in total over the course of the game. The first window will be in October, the second in January.

11. Any player transferred from one Premiership club to another continues to score points. For the purposes of the game, he stays registered with his original club. If a player leaves the Premisership, his points are frozen until such a time that he returns.

12. The rules remain the same for games involving extra-time. A match that is 0-0 after 90 minutes must be 0-0 after extra-time for keepers, defenders and midfielders to keep clean sheets. Penalty shootouts do not count. Replays are counted as separate games.

Submitting your teams/transfers

Ive nothing fancy on this site so far for that so just email me your teams, or text or whatever. If possible, give me the player codes as well as the names as this makes it easier to input.